His role is to support allies with buffs while poking and harassing enemies, but his current damage needs to be nudged a bit more to better fit him into this role.ĭev Team Notes: We've noticed that the nugget mines still aren't quite on par with the regular potato mines. Decreased Mega Awesome Laser near/far damage from 12/8 to 10.5/7.5ĭev Team Notes: His damage output is still quite a bit too high for a support class.Decreased primary weapon near/far damage from 7.5/5.5 to 6.5/4.5.This also fits him better into the role of a fire character, with lower base damage to compensate for his fire damage. Decreased damage of Mech’s primary weapon from 15 to 13ĭev Team Notes: The high damage output of the Drake Flame combined with its wide spread angle makes for a weapon that’s a bit too powerful, even for a mech.Adding an increase to his firing time before overheating and increasing the damage of Smoldering Madness prevents the decrease in accuracy from being too punishing. We found that these changes warranted some positive adjustments to compensate as well. Decreasing his damage and accuracy pushes him further into his role. However we’ve found that he’s still too effective at long range. Increased time before overheat by 1 secondĭev Team Notes: Torchwood is intended to be a tank that’s most effective at medium to close range, with his main strength being his ability to take a lot of hits.Decreased near/far damage from 7.5/4.5 to 5/3.Decreasing his damage will help compensate for the amount of fire damage he can dish out so quickly. As a fire character his base damage is already lower than that of the other corns, but we’ve found it’s still a little too high. Decreased near/far damage from 5.5/4.5 to 4.5/3.5ĭev Team Notes: BBQ Corn is mostly effective due to his ability to spread fire very quickly and easily.Lowering his rate of fire still allows him to get those big damaging chomps in but at a slightly slower rate. We’re also still finding that his damage makes him far too effective for the slow, tanky chomper that he is. He’s still the toughest chomper as far as health goes, but this forces players to be a little more cautious when choosing their victims. Decreasing how quickly his reticle spreads mitigates this issue.ĭev Team Notes: Armor Chomper’s extra health is just a little too high, especially with his two health upgrades, making it too easy to get away while digesting his last meal. However, the amount of time it takes for his weapon to become inaccurate is too quick, making it difficult for him to land enough consecutive hits to be effective. This encourages firing in short bursts when far away. Decreased speed of reticle spread by 40%ĭev Team Notes: Due to his high rate of fire, Supremo loses accuracy quickly.We’ve increased his impact damage and splash radius to reward direct hits as well as make missed shots slightly more forgiving. His slow projectile speed makes it easier to time detonations but difficult to land direct hits. Increasing damage on detonation provides more payoff for timing it well. Aside from his detonation mechanic requiring high skill, his shotgun could also use a boost to make him more effective in close range combat. These changes reward players for using him effectively while making him more accessible to first time users. Increased damage on impact from 35 to 40ĭev Team Notes: Captain Cannon is a higher skill character.Increased regular splash radius from 1.5 to 2.Increased damage on detonation from 30 to 35.These changes improve the feel of the character as well as make him more effective. Increased projectile speed from 250 to 350ĭev Team Notes: While Commando Pea’s damage output is quite high, his accuracy and overall “feel” make it difficult to use him effectively.Increasing his splash damage and radius help mitigate missed shots. While his slow projectile speed is handy for timing detonations, it makes him less accurate. He is a high skill character due to his detonation mechanic. These changes make him easier to use while still rewarding players for excelling with him. Increased regular splash radius from 2 to 2.5ĭev Team Notes: Electro Peashooter still struggles to keep up with the rest of the peas for a number of reasons.Increased regular splash damage from 15 to 18.Increased damage on detonation from 25 to 30.Slightly increased time Zombot’s shields are down when batteries are destroyed.As a result of your feedback and the latest data we've reviewed for character balance the following changes have been made. Thank you - we are committed to listening to our players. Zombies Garden Warfare 2, and we appreciate your continued input on character tuning. Your feedback has been an essential for the development of Plants vs. News Tips and Tricks Events Forums News Tips and Tricks Events Forums Character Balancing Changes for Plants vs.
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